Our upcoming MMORPG Rune Sanctuary is still in pre-alpha, but our composer has been hard at work on the soundtrack.

07 Mar 2022, 15:45
🎻🎸🎼 Our upcoming MMORPG Rune Sanctuary is still in pre-alpha, but our composer has been hard at work on the soundtrack! This beautiful piece of music is from 'The End of Time' ⌛️ ➡️

Same news in other sources

2
Rune Shards
Rune ShardsRXS #1788
Telegram
08 Mar 2022, 16:02
Sorry I know that part may have been unclear, but that's what the chat is for ofc so thanks for asking Infinite is still 2D art, it's just using a 3D engine for less bugs since the game is actually played as 2.5D, which will help a lot in the long run We'll get an Early Access preview out by end of this month You'll need the Founder's Cube to access it We'll follow up with a general beta after bugs and balancing fixes
Sorry I know that part may have been unclear, but that's what the chat is for ofc so thanks for asking.
Sorry I know that part may have been unclear, but that's what the chat is for ofc so thanks for asking Infinite is still 2D art, it's just using a 3D engine for less bugs since the game is actually played as 2.5D, which will help a lot in the long run We'll get an Early Access preview out by end of this month You'll need the Founder's Cube to access it We'll follow up with a general beta after bugs and balancing fixes
Rune Shards
Rune ShardsRXS #1788
Telegram
08 Mar 2022, 03:53
March Dev Update Product Efforts - Evolution 1.0 - Servers are stable now, reward system is stable, and item rewards are still a work in progress. - Evolution 2.0 - Network overhaul complete, which fixes issues like colliding with invisible walls, and made a lot of progress on a staging area, and Hell area. Additionally, 2 new modes are coming: one called Storm Cuddle (which operates like Fort.. something) and one called Survivor Island (which operates like Vampire.. something) - Infinite 1.0 - Timeline was set back because it’s been switched to 3D for various benefits (layering, targeting). That required an overhaul. - Raid 2.0 - Not much progress here since last update, other than some discussions. - Sanctuary 1.0 - Finished first draft of End of Time + Arena + 5 songs + tons of lore to surface in Nexus. - Nexus 1.0 - Soft launched during the Weekly Brawl Stream to get feedback and fix any bugs, and will have an official announcement + linking to it from site soon. Other - Released IST reward for farms - Marketplace performance was improved - Rune Royale Tickets released (buy one to participate in next Rune Royale) - Pre-alpha sneak peak: - End of Time soundtrack: - Rune Evolution trailer: Team Efforts - Andree has been hammering away at Evo 2.0. - Liviu/Alex have been laying foundation for Sanctuary, which you’ll be seeing in pre-alpha footage as it progresses. - Ivan/Angel/Andew have been hammering away at Infinite. - Binzy has been working on fixing servers, upgrading site and databases, coordinating various efforts. - Disco has been deep in theorycrafting features like lending/borrowing systems. - Jake has been on top of social media and coordinating marketing/contest efforts. - Maiev has been coordinating community and operation issues, and filling in efforts in various places. - Kevin has been coordinating financial and operation issues. - Matt has been blacksmithing the items we need. - Omar/Max have been developing our brand, videos and graphical media. - Julian has developed new songs and refining them with lots of feedback. - Jackson has been full Lorekeeper mode, filling in backstories, item lore, zone creation, and managing concept art + level design direction. - Panda has been managing the stream efforts and hosting Rune Royale + Brawl. - Riccardo has been coordinating community issues and giving feedback everywhere. - Joshua has been full Runesmith mode, designing item & item attributes. - CMs and mods continuing to do great work with regional chat support Notes: - Evolution 1.0 will be sunset, and that includes web player. It’ll be desktop/mobile only from now on. We’ll leave 1 region open for now and depending on availability, may update it. - Raid 3.0 will likely be signature-driven like reward claiming, meaning the mechanics won’t be on-chain, but the resolution will. That will give us the upside of transparency/trustability, without the downside slower development/less interesting or flexible mechanics. - Server issues may be experienced as we have extremely upgraded the architecture in all areas, to prepare it for thousands or even millions of players. Dev focus this month: - Updates for Infinite / Evolution / Sanctuary - Disenchant/upgrade system - Referral payout system - Item reward system Things being pushed up: - Evolution daily quests/achievements - Evolution free to play mode, ability to earn your character NFT via quests - Social sign on - Website revamp (streamline a newbie friendly) Things being pushed back: - Rune Guardians (Infinite/Evo are more important) - Evolution iOS (we need to test pilot the revamp on Android first) - Polygon bridge (more risk than benefit here) New plans: - Integrate a custodian wallet service (so a wallet isn’t required to play) - Item charging system that could solve the lending problem
March Dev Update. Product Efforts. - Evolution 1.
March Dev Update Product Efforts - Evolution 1.0 - Servers are stable now, reward system is stable, and item rewards are still a work in progress. - Evolution 2.0 - Network overhaul complete, which fixes issues like colliding with invisible walls, and made a lot of progress on a staging area, and Hell area. Additionally, 2 new modes are coming: one called Storm Cuddle (which operates like Fort.. something) and one called Survivor Island (which operates like Vampire.. something) - Infinite 1.0 - Timeline was set back because it’s been switched to 3D for various benefits (layering, targeting). That required an overhaul. - Raid 2.0 - Not much progress here since last update, other than some discussions. - Sanctuary 1.0 - Finished first draft of End of Time + Arena + 5 songs + tons of lore to surface in Nexus. - Nexus 1.0 - Soft launched during the Weekly Brawl Stream to get feedback and fix any bugs, and will have an official announcement + linking to it from site soon. Other - Released IST reward for farms - Marketplace performance was improved - Rune Royale Tickets released (buy one to participate in next Rune Royale) - Pre-alpha sneak peak: https://www.youtube.com/watch?v=mhVL-VoEbQg - End of Time soundtrack: https://www.youtube.com/watch?v=gukEsjlKRd8 - Rune Evolution trailer: https://www.youtube.com/watch?v=2l4BXB827D0 Team Efforts - Andree has been hammering away at Evo 2.0. - Liviu/Alex have been laying foundation for Sanctuary, which you’ll be seeing in pre-alpha footage as it progresses. - Ivan/Angel/Andew have been hammering away at Infinite. - Binzy has been working on fixing servers, upgrading site and databases, coordinating various efforts. - Disco has been deep in theorycrafting features like lending/borrowing systems. - Jake has been on top of social media and coordinating marketing/contest efforts. - Maiev has been coordinating community and operation issues, and filling in efforts in various places. - Kevin has been coordinating financial and operation issues. - Matt has been blacksmithing the items we need. - Omar/Max have been developing our brand, videos and graphical media. - Julian has developed new songs and refining them with lots of feedback. - Jackson has been full Lorekeeper mode, filling in backstories, item lore, zone creation, and managing concept art + level design direction. - Panda has been managing the stream efforts and hosting Rune Royale + Brawl. - Riccardo has been coordinating community issues and giving feedback everywhere. - Joshua has been full Runesmith mode, designing item & item attributes. - CMs and mods continuing to do great work with regional chat support Notes: - Evolution 1.0 will be sunset, and that includes web player. It’ll be desktop/mobile only from now on. We’ll leave 1 region open for now and depending on availability, may update it. - Raid 3.0 will likely be signature-driven like reward claiming, meaning the mechanics won’t be on-chain, but the resolution will. That will give us the upside of transparency/trustability, without the downside slower development/less interesting or flexible mechanics. - Server issues may be experienced as we have extremely upgraded the architecture in all areas, to prepare it for thousands or even millions of players. Dev focus this month: - Updates for Infinite / Evolution / Sanctuary - Disenchant/upgrade system - Referral payout system - Item reward system Things being pushed up: - Evolution daily quests/achievements - Evolution free to play mode, ability to earn your character NFT via quests - Social sign on - Website revamp (streamline a newbie friendly) Things being pushed back: - Rune Guardians (Infinite/Evo are more important) - Evolution iOS (we need to test pilot the revamp on Android first) - Polygon bridge (more risk than benefit here) New plans: - Integrate a custodian wallet service (so a wallet isn’t required to play) - Item charging system that could solve the lending problem